Behind the scenes

Age: 15 to 18

Goal:

The students analyze a rather simple computer game like Pac-Man according to the concepts of object-oriented programming (class, object, instance, method etc.).

What you need?:

  • an online-version of the game (e.g. http://www.webpacman.com)
  • enough computers for the groups

Proceedings:

1. Introduction

  • Object-oriented programming concepts
  • UML-diagrams

2. Pupils’ task

  • Study the game (yes, this includes playing it!) and break it down into its basic components.
  • Create a UML-diagram of the game.

3. Presentation

  • Present and compare the results.

Idea by: Werner Müller

German description and  materials: http://www.naturwissenschaften-entdecken.de

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One Response to “Behind the scenes”

  1. Jenny Hughes
    jenhughes January 30, 2013 at 21:09 #

    this sounds fine – I’m going to give it a go tomorrow.

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