Show a picture of a technical system (f.i. microwave, thermometer, mobile phone…). Students has to define the criteria which the designer has determined for his technical system. Following questions can help to define the criteria for a corkscrew: How does the corkscrew look? Describe What are the user characteristics? Which are the criteria that the Full Article…
Behind the scenes
Age: 15 to 18 Goal: The students analyze a rather simple computer game like Pac-Man according to the concepts of object-oriented programming (class, object, instance, method etc.). What you need?: an online-version of the game (e.g. http://www.webpacman.com) enough computers for the groups Proceedings: 1. Introduction Object-oriented programming concepts UML-diagrams 2. Pupils’ task Study the game Full Article…
Junior Architect
www.homestyler.com is a great piece of software for budding architects. Learners can create their own dream home or redesign their current home/bedroom using an easy drag & drop menu . Teachers are able to assess how well learners use their design skills whilst solving technical and practical problems. This is a design package that I Full Article…
Flying Forces 11+yrs
Overview This software gives learners a general overview of what is entailed in the design of aircraft. Learners begin to understand how skills, knowledge and understanding from different traditional curriculum subjects must be utilised in some professional careers. In this instance, they will be need to apply aspects of design, technology and physics to be Full Article…