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Behind the scenes

Age: 15 to 18 Goal: The students analyze a rather simple computer game like Pac-Man according to the concepts of object-oriented programming (class, object, instance, method etc.). What you need?: an online-version of the game (e.g. http://www.webpacman.com) enough computers for the groups Proceedings: 1. Introduction Object-oriented programming concepts UML-diagrams 2. Pupils’ task Study the game  Full Article…

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FIS

Researching for the MST-book I came across this interesting project of the University of Bonn (http://www.fis.uni-bonn.de/EnglishMaterial). From the website: “Remote Sensing has a growing relevance in the modern information society. In the FIS-Project, we promote a more intensive use of Remote Sensing in school lessons in order to get pupils interested in natural sciences or  Full Article…

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Let’s animate

Age: 14 – 18 Goal: Pupils create gif-animations to visualize chemical processes. What you need: Enough computers Image editing tool (e.g. GIMP) Proceedings: 1. Introduction: Present a chemical phenomenon and give some basic information. GIMP-Tutorial (gif-animation) 2. Pupils’ task: Find out what’s behind that phenomenon. Break it down into its basic components. Visualize the process  Full Article…

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Fly, fly away

Age: 10 to 12 Goal: Find out about the flyway of the lesser spotted eagle using Google Earth. Description: The pupils should learn about the different landscapes the eagle crosses on its way and categories them. In addition to that they should learn how to use computer technology to gather and process data. What you need:  Full Article…

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