Age: 12 to 18 Overview: Students should create a radio programme, e.g. a talkshow with a host and one or more experts. They can also make a radio feature, documentary or drama. With modern technology you no longer need a recording studio but you can use the tools you or your school have anyhow. What you Full Article…
The Axon Game
Wellcome Trust has collected and designed lots of interesting biomedical resources. Among them there is an interesting ‘brain’ game called “the axon”. In this game you have to grow a neuron as long as possible. In the end, when you “lose” the game they tell you what kind of neuron you’ve grown. They then give Full Article…
My technology book
In each activity the pupils learn about technical principles like gear and belt drive systems, electrical circuits, energy, textiles technology, food technology…After a technical activity the students make a poster (Glogster), a digital book (Storybird) with the knowledge that they have constructed about that subject. In the next activity they can look up in that Full Article…
How much water does the ocean contain?
Let the students search on Google Maps to discover if the Earth contains more ocean than land. Explore the water cycle. Ask some questions like ‘Where do you think rain comes from?’, ‘Does it rain every where?’ After students have shared their ideas, they try to find some explanations. In Glogster they will make a Full Article…
Get animated
Another example using Dvolver, this time using an animation to set a task or ask a question, challenge your class to animate their responses.
Tin-foil hats
Here’s an interesting piece of research you may wish to share with your class On the Effectiveness of Aluminium Foil Helmets: An Empirical Study There’s an accompanying website here too! This work was done back in 2005 so after reading the information on the website and the published research you could challenge your class to Full Article…